Miserable game with the Seljuks last night against Mediaeval Germans (actually a fairly historical match up, if I had been Rum Seljuks rather than Merv, and the Germans had been third crusade rather than a century later).
Not really used to the army, got the PIP allocation wrong, allowed myself to be over-stretched, wasted time reforming my Cv(S) and Cv(O) from the optimum formation to a completely rubbish formation – really it was a disaster from start to finish.
The Seljuk list, for what it is worth should have been:
C-in-C as Reg Cv(S), 7 Reg Cv(S), 6 Reg Cv(O).
Sub General as Reg Cv(S), 12 Irr LH(S).
Sub General as Reg Cv(S), 1 Reg Cv(S), 6 mounted Reg Ax(S).
Ally General as Irr LH(S), 12 Irr LH(S).
Feigned Flight and Scouting.
Instead I swapped the C-in-C into the LH command so that he could move them with his free PIP (which he rarely did since he was too slow) and gave the low PIP to the cavalry command which meant they couldn’t reform. Even with the middle dice, the Ax command didn’t sweep through the difficult hill but got bogged down killing 3 Ps(O).
Oh, and the ally was unreliable, which didn’t help. And meant that when I wanted to Feign Flight with the Cv command, I couldn’t as they were too close to the rear of the table, because my advance had been held up trying to persuade the ally general to come out and play.