{"id":17,"date":"2006-10-09T12:33:39","date_gmt":"2006-10-09T12:33:39","guid":{"rendered":"http:\/\/partridges.org.uk\/tlog\/?p=13"},"modified":"2006-10-09T12:33:39","modified_gmt":"2006-10-09T12:33:39","slug":"new-combat-system","status":"publish","type":"post","link":"https:\/\/partridge.site\/blog\/index.php\/2006\/10\/09\/new-combat-system\/","title":{"rendered":"New Combat System"},"content":{"rendered":"<p>New combat system (probably stolen by my subconscious from either Pendragon or HeroQuest).<\/p>\n<p>Take your attack skill and divide by 5 to get a number between 1 and 20.<\/p>\n<p>Opponent does same with either Parry or Dodge.<\/p>\n<p>Each of you rolls a D20, attempting to get under your target number. A 20 is a fumble.<\/p>\n<p>Defender is under target number, attacker is under target number = parried hit &#8211; attacker does damage equal to the amount he exceeds the defender by, capped by the maximum damage for his weapon.<\/p>\n<p>Defender is over target number, attacker is under target number = hit, attacker does his score in damage, capped by the maximum damage for his weapon.<\/p>\n<p>Attacker is over target number = miss.<\/p>\n<p>Then just roll another d20 for the location and deduct armour from damage as normal. If the attackers score was equal to his target number, its a critical and doesn&#8217;t deduct for armour.<\/p>\n<p>Only three dice rolled rather than 4 (6) and parries are more progressive &#8211; which is probably important as you get to higher skill levels.  More chance of a fumble and critical though, and the chance of a fumble and critical are not influenced by your skill.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>New combat system (probably stolen by my subconscious from either Pendragon or HeroQuest). Take your attack skill and divide by 5 to get a number between 1 and 20. Opponent does same with either Parry or Dodge. Each of you rolls a D20, attempting to get under your target number. A 20 is a fumble. &hellip; <a href=\"https:\/\/partridge.site\/blog\/index.php\/2006\/10\/09\/new-combat-system\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;New Combat System&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-17","post","type-post","status-publish","format-standard","hentry","category-rpg"],"_links":{"self":[{"href":"https:\/\/partridge.site\/blog\/index.php\/wp-json\/wp\/v2\/posts\/17","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/partridge.site\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/partridge.site\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/partridge.site\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/partridge.site\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=17"}],"version-history":[{"count":0,"href":"https:\/\/partridge.site\/blog\/index.php\/wp-json\/wp\/v2\/posts\/17\/revisions"}],"wp:attachment":[{"href":"https:\/\/partridge.site\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=17"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/partridge.site\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=17"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/partridge.site\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=17"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}