We are in the vestry room with the robes, pondering on what to do next. Nailen is conscious of his numb arm so proposes a rapid retreat at the first sign of danger.
We look to the south of the statue room – a laaaarge chamber. Mahan is a big scardy cat, so wants to go back and look at the room with the long table.
North of that room is a kitchen – long abandoned, heavy with dust. Back into the dining room we look at the door. It is heavily bound. We hear nothing the other side. The door squeaks as it opens. The room beyond is a large vaulted ceiling. The back of the door appears to be a massive complex lock. The room appears to be a massive laboratory. There are footprints in the dust and disturbance on the benches.
The benches seem to have alchemical equipment and bits of metal mechanisms… There’s a throne at the far end with pipes feeding into it from four benches – possibly a location of blood sacrifices although we can’t detect any bloodstains. There’s a door at the far end with some old Lordling runes – Rufus notes them down in preparation of being able to translate them later. The footprints exit this room to the north. Through that door is a balcony looking over a water filled room. Light enters from the far end. Our sense of direction tells us that this matches up with the tunnel we found in the punt.
There are chains hanging from the walls, curving down into the water. There are rungs heading down, but no walkway.
Back in the throne room we examine the benches again. We find some books and pieces of paper. The pages refer to a Lord Margane and his quest for increasing power, vitriolic guardians, a dragon and many many sacrifices.
The side doors off the laboratory open into small ‘cells’ with metallic walls. The metallic walls are untarnished.
At the far end is a stone room, dominated by a large crystal sarcophagus. We can see a body within. 8 Feet tall, dressed in robes. We don’t like the look of this so we exit and attempt to lock the door.