We are outside the prison.
Nailen decides we should go back to town for lunch at the inn. Then we go to the temple of Hellim, and chat to the priest. He mentions that settling spirits can depend on what they are upset about. Nailen mentions the spirit speaker so we go to get it.
We return and chat further with Argen. We show him the mahogany box. He recognises it and explains a bit more about it. The flasks are spirit jars – open the jar and the spirit will be sucked in. The Spirit Speaker allows us to speak with spirits – hold the handles and focus. Rufus reveals one of the rods – Argen says it’s a Hellimnistic artefact.
Nailen is persuaded to become an initiate of Hellim. Partly due to the possibility of gaining some spells. And partly because it might encourage Argen to help us.
Nailen, Rufus and Mahan put themselves forward, but only Nailen is accepted – clearly due to his innate politeness, and superior jazz hand moves.
Nailen agrees to return for magic lessons the next morning.
The next day Rufus asks to join the Zalatuns…and gets pretty rapidly turned down.
Nailen learns the spell ‘Spirit Sight’ – it allows him to see people’s auras and those of spirits.
The next day we head back up to the prison, early doors. But we have a stout breakfast first. As we look back down to the town we see some sort of commotion around the statue. We reach the main doors. There is no joy with the spirit speaker in the main hall, or in the cold spot or with the skulls in the training room.
We decide to try the Ember Maw furnace. Rufus manages to get a connection using the spirit speaker – there is an overwhelming feeling of being burnt alive.
Nailen steps in front of the furnace with one of the spirit jars. It glows and heats up – he opens the jar and something is captured. The furnace stays hot and so Rufus uses one of the rods to dispel the spirit – it works but his arms are burnt. Nailen first aids.
We decide to go back to speak to Argen – following some discussion we conclude that there may be remains in the furnace. If we remove them from the furnace and bring them to him he can attempt a funeral ceremony which may put them at rest.
He also suggests that Sheriff Caeller would know what’s going on with the statue.
We pop into our favourite boozer, and it appears someone has defaced the statue and we are prime suspects. Some letters were painted on in blood – VE apparently. Rufus pops to see the apothecary bird and asks about burn salves. However, the sheriff is in there, so we turn around and head back up to the prison.
In the furnace room, we check it for ashes. There are lots of them so we go to the cupboard under the stairs to get brooms and mops. Nailen sweeps out the ashes. Olsen sifts through them and finds some ribs, finger bones and parts of skulls. These bones are hot to the touch. He puts them in a bag and after a while it starts to smoulder. We get a leather bucket, dampen it and put the bones in there. Time to head back to Argen. He suggests chucking the bones in the river. Disappointed with this suggestion we go to see the Zalatonites. They are pretty unhelpful.
We return to the Halvenstrom residence. Halvenstrom repeats the suggestion to use the river to cool the bones. Nailen drives a stake into the riverbed and ties the bucket to it. After a few hours the bones are cooled. Olsen releases them into the river and Nailen says a prayer to Hellim.
The next morning we head back to the prison yet again. Rufus wants to explore the ‘peaceful’ office room – there seems to be a spiritual void. Rufus does a very careful search for wards or glyphs that might indicate the absence. He doesn’t find anything. We decide to explore some more corridors…
We find a room with a desk, a bench and a tipped brazier with two branding irons. The irons start to glow. The Spirit Speaker gives the impression of many souls crying out in anguish. One of the irons flies at Nailen. We debate options on how to combat it… In the meantime we move on to the next room.
It’s appears to be a large tailoring workshop. As we enter the ghostly form of a woman rises. Nailen manages to speak with her – she is the wife of the warden. She cannot rest until she finds her husband. He was in the cellar, but men in robes have removed him and now the prisoners are rising.
The guards locked her in this room, and they set fire to the lift shaft to prevent the prisoners escaping.
There are 5 spirits in the dungeon who are gnawing at her soul. Destroy those spirits and she can regain control of the rest. Or, return her husband’s badge of office and return it to her.
