We are in the room with the ghosty lady.
Rufus suggests exploring the remaining rooms in this section of the prison.
The narrow room looks like it was a chapel. The door has fallen off and the room is covered in gossamer threads of what we assume are cobwebs.
The large room opposite is a shambles. Rusty chains and bits of rotten rope lie on the floor. Rufus hears a faint wailing and clanking of chains. He also feels a sense of despair.
Time for the Spirit Speaker! As we ponder, a set of manacles start to clank and then rise from the floor and fly at Nailen. He slams the door shut.
We go to the next room – it’s a laundry. Nailen spots something wriggling within a pile of clothes. Rufus gets no connection with the Spirit Speaker. A strait jacket rises up and attacks Nailen. He gets a hit on it with his sword. It hits him back and he falls to the floor. It grabs his leg and starts to climb up him. Olsen grabs the jackets and carefully hacks it with his dagger. The strait jacket squeezes Nailen into unconsciousness. Olsen and Mahan slice it with their daggers and eventually it becomes scraps of cloth. Nailen is in his fugue state.
Looking at our sketch map we notice the ideal place to make another ‘Peter’ door – Nailen is taken to the ‘Nice office’ to recover.
Meanwhile Rufus attempts to use the Spirit Speaker in the cold spot, but to no avail. The three awake adventurers take a look outside the main door at check for runes or symbols around the foundations. It doesn’t take long to spot that the weeds and creepers have been moved aside. There are sinuous carvings that have been smeared in a reddy brown substance – blood!!!
Rufus is unable to read them so he copies them down in the hope that one of the priests can decipher them. The carvings go all round the building, on the way round Rufus finds the cess pit. Despite the prison being unused for a hundred years the pit is not dry and still smells of poop! Poopala doopala.
The consensus is turning to heading back to town and to discuss the runes with Halventrom and perhaps the priests.
Halvenstrom can’t read the runes and doubt that anyone in the town would be able to.
We discuss a plan to stake out the statue and see if someone comes to deface it. There are low bushes nearby so we should be able to hide out…
We don’t see anyone and head home in the morning. News filters through that the front of the town hall was daubed with ‘VES’
