We are standing in an open area on a hillside. Before us we see a jungle valley running east west. To our north east we see a huge slender stone bridge crossing the valley to a plateau.
Exits lead south.
Go south
We return to the gate that we believe will take us to the bridge. Rob manages to climb the tower, but the ladder down into it gives way and he falls in a heap. He makes his way down in the dark and emerges to the rest of us looking dusty and dishevelled. Someone thinks to try the gates and they are not locked and open easily!!!
Having ascertained that we can get to the bridge we agree to return to the squirrel people to collect Morgan and Amber. Hopefully there will be some sort of medicine man living up on the plateau.
Before departing Rob decides that we should check the towers on the top of the hill. We trek up there and open up expecting it to be empty as usual. But no!!! In the light of Minerva’s sword we see a group of five lizard men eyeing us suspiciously.
We attempt conversation, but they just hiss at us a lot, although they don’t attack. We close the door and step away. They don’t seem to want any trouble as they stay put. The other tower is empty so we head south.
Once we reach the southerly end of the caverns we feel it’s time to rest for the night and head up to one of the watchtowers. Varys spots two figures on the causeway, riding what look like tigers… Bael and Varys head up to the tower roof and hail them. They notice and move towards us. The tigers have MASSIVE TEETH, and the figures look like huge cat people…
We all head down to the causeway, hoping to make friends. Bael starts conversation and they seem to understand without actually speaking. Suddenly, they make a subdued noise and the tigers start to charge us.
Varys casts Sleep and the two cat people slump and fall off their mounts. The tigers continue to charge. Just in time Varys manages to cast Web and they slow and stop as the sticky strands tangle their legs. They snarl, spit and thrash to get free.
Someone suggests it is tie up time. We can skirt around the thrashing tigers and get to the cat people. They have big claw glove things – these are removed and we tie them up then waken them. They too hiss and spit. Bael tells them to make the sabre tooths calm down. The larger one responds ‘Why?’
‘If you don’t, we all die’
It thinks for a moment, shrugs and calls something out and the tigers relax somewhat. Unnoticed by the catpeople, Isis approached the tigers and attempts to befriend one. It seems to work.
Bael engages the catpeople, they call themselves Rakasta, in conversation. In summary, they are an arrogant race, dismissive of all other occupiers of the island. Although they accept that we have proved our power and superiority over them. They don’t know of the ape city we visited, or the squirrel people. They do know of the natives we befriended, and hate the lizardmen to the north. They stay in the south part of the island which they consider to be theirs by right of power. They also say they are maritime traders cum pirates. We discuss trading options, which they attempt to dismiss, haughtily saying they decide who to trade with. When we mention treasure they seem more interested and can offer weapons and slaves. Bael considers how to ask for seven rideable tigers…
We leave the party considering how to maintain the upper hand over the Rakasta (named as Razasaska and Teklal) and what to do next…