We continue to explore the labyrinthine tunnels. Occasional bellows (not the fire pumping implements!) can be heard. Gradually they get louder and we know we are getting closer to the beast.
We turn a corner and see an open room up ahead. Within is a HUGE figure – half man, half bull, all badass!! It stands 10 feet tall and wields a giant rusting axe like a hatchet. Minerva and Morgan step back and set spears, anticipating a charge. However, no charge comes.. What a let down!
Amber looses an arrow and Varys casts Magic Missile and the battle begins.
It seems that while the Minotaur is great at bellowing, looking imposing and swinging it’s big chopper it is not actually so great at fighting. Minerva and Morgan hack it down and only Morgan suffers any damage in return.
Victory is sweet. Certainly sweeter than the axe, which is definitely not magical. Everyone advances into the room to check for any other treasure and suddenly there is a flash of blue light.
When our sight returns it seems we have been teleported into another room. It contains a small (5 feet high) crystal obelisk and has one exit. Rob examines the obelisk and finds he is unable to touch it. It is clearly magical but we can discern little else about it so leave the room to attempt to find out where we are.
A passage leads around a corner and branches – both branches lead to a door. One is locked the other not.
We open the unlocked door and find that from the other side it is covered by wall hangings – a tapestry maybe. We hear voices but cannot make out what they are saying.
We check the other door – Amber and Rob manage to pick the lock. It contains two sarcophagi. No one is keen to investigate further so we retreat and re-lock the door.
After some debate we enter the first room and attempt to strike up a conversation.
This attempt doesn’t go well – the Rakasta accuse us of defiling their temple and get quite shirty about it. I forget the details, but it ends in a fight. One runs for the door after casting a single magic missile at Morgan. A return volley of a double MM from Varys and a thrown dagger from Amber mean it will never learn the skills of higher level casting.
In order to gain a hostage, Varys casts Web, which entagles the Rakasta as well as Morgan, Minerva and someone else. The Rakasta is tied up but still doesn’t want to be friends.
We exit the room, dragging out the living and dead Rakasta. The plan is that we spike the door shut and try to get some rest before making a break out.
Legend tells of a famed elven interrogator by the name of Morkel. Sadly he isn’t here but we try to question the Rakasta anyway. It seems that the two we met before have been executed for being weak and a similar fate is likely for us. It can’t understand how we got in but is deeply offended at our violation of the temple.
We settle down to rest, but within an hour are alerted to sounds coming from the opulent room beyond the door. It doesn’t take long for them to try to open the door we spiked shut and once they start properly hammering on it we call out for a parley, mentioning our hostage.
They are supremely confident of their position (as well they might be) and aren’t that interested in any negotiation. They are interested in our talk of a giant black pearl though – could this be our ticket out of here?
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